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‘Assassin’s Creed’ Movie News & Update: Historical Sequences Shot in Spanish; Animus Could End Up In Game

By Mandy Adams , Sep 26, 2016 02:16 PM EDT
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With the latest feature of the movie adaptation of the video game "Assassin's Creed" in the magazine "Total Film," the cast spilled some teasers on what happens behind the scenes. While the film is said to be as close to the game as possible, the Animus looks much different in the movie trailer which has Ubisoft thinking about introducing it to the game. Also, as the film is set during the Spanish Inquisition, its historical sequence is shot in Spanish.

Ubisoft's "Assassin's Creed"

"Assassin's Creed" is a video game released by Ubisoft in 2007 for Xbox 260, followed by game releases for PlayStation 3 and Microsoft Windows. The story follows Callum Lynch who relives the experiences of his ancestor in Aguilar, Spain. Descending from a bloodline of the Assassins, a secret society dating back to the 15th Century, Lynch needs to acquire the needed skills to take out the Templar Organization, an oppressive power in the present time. To do this, his genetic memories are unlocked using the revolutionary technology known as the Animus.

In the movie adaptation, Michael Fassbender("Macbeth," "X-Man Apocalypse") portrays Lynch. The rest o the Assassin's Creed cast include Marion Cotillard, Jeremy Irons, Michael K. Williams and Brendan Gleeson.

Nothing is True, Everything Is Permitted

Quite true to the "Assassin's Creed" maxim, 20th Century Fox would be taking a chance by releasing a movie adaptation of the game. While the audience knows that the story is set in 15th century Spain, director Justin Kurzel revealed in a recent interview that the historical parts of the film would have subtitles since they are shot in Spanish.

In an effort to lend realism to the movie, the language is not the only thing that Kurzel focused on. Games Radar reported that shooting was made among various locations in Spain spanning from Malta to Almeria. Adding more excitement to the mix, Damien Walters, Fassbender's stunt double, did the 125 ft leap of life for real.

While the "Assassin's Creed" movie adaptation was as close to the game as possible, adjustments had to be done in portraying the Animus. For cinematic effect, the machine where Lynch was strapped on was a huge claw. Apparently, Ubisoft liked the idea and may consider adding it to future games and the game developers teased that their development team is getting inspirations on set.  Fans have yet to see if there will be a game adaptation inspired by the movie and if it would be another hit.

"Assassin's Creed" is set to hit theaters on Dec. 21.

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