Dontnod’s Explains: How Combat Works In Vampyr

Dontnod's Vampyr is a game about a vampire, which somehow you probably figured out from the old-timey name. You'll play as leechlike healthcare expert Doctor Reid.

Vampyr has battles, then, and if you're wondering what that includes exactly, well, a new post on the PlayStation Blog and game director Philippe Moreau should sort you out. You can avoid combat locations entirely with the aid of your "vampire speed and agility", but if you do prefer to get into scraps with your enemies, there will be an array of skills to buy and use for third-person combat.

When asked where the concept came from, head writer Stéphane Beauvergersaid, "From the outset we wanted to make a game that made players face tough choices, and from that came the setting and the gameplay." 

"Armed with range of usual melee and ranged weaponry, attack and dodge enemies to fill up Jonathan's Blood Gauge, which is required to free powerful vampire assaults. From skewering enemies, a spike to drain their blood at a distance, as Jonathan's Blood Gauge fills up during a combat condition, his Vampire misery will start to exceed more his human side, unleashing disastrous spells and abilities against those who try to stop him".

There's a "non-linear" skill tree, full of techniques that can be evolved in two diverse ways, and if you desire to evolve all of 'em you'll need to fully obtain your vampiric side.

"Combat difficulty can be affected by player actions out of combat. Feeding on civilians provides a huge XP boost, which will make combat situations easier-but that comes with caveats; an increased danger on the streets, and narrative consequences for the world's citizens, to name a few."

You'll "have to investigate and determine who to feed from, and who to spare," when Vampyr finishes sometime next year.

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