Clash Royale Update: 4 New Cards Revealed; Gameplay And Details Leaked

Just when everyone is hyped for the upcoming Clash Royale Update, it appears that there's another reason for the fans to celebrate early for the month of November. A new viral video has shown leaked gameplay and details of the upcoming 4 new cards in the game including the recently teased Tornado Spell Card. You may be surprised as to how fast the new troops are! Full details regarding all leaked cards including gameplay can be found below.

Clash Royale 4 New Cards

Tornado

Elixir

Duration

Damage

Radius

Target

Rarity

Type

3

3.2 seconds

50+5

5

Troops

Epic

Spell

 

Elite Barbarians

Elixir

Speed

Damage Per Second

Range

HP

Count

Rarity

Type

6

Very Fast

69

Melee

450

2

Common

Troop

 

Clone

Elixir

Cloned Common Level

Cloned Rare Level

Cloned Epic Level

Cloned Legendary level

Radius

Rarity

Type

3

6+1

4+1

1+1

1

3

Epic

Spell

 

Electro Wizard

Elixir

Speed

Damage Per Second

Range

HP

Count

Rarity

Type

4

Fast

138

5

600

1

Epic

Troop

Clash Royale Card Overview

Tornado Spell - as expected, the tornado spell card will pull all troops that are within the 5-tile radius into the eye of the storm while dealing minimal damage over time. This effect lasts for 3.2 seconds.

Elite Barbarians - the new card will deploy 2 Elite barbarians that has a crazy movement speed. The new and improved barbarians has a good amount of HP that can still soak some damage but the strength of the card relies on its heavy damage which can easily destroy a tower if left unchecked. You may be seeing a lot of this card on various deck and it may even replace the Royal Giants in the future.

Electro Wizard - this card is one of the next star when it comes to attacking cards as not only does it deals significantly high damage, each of its strike also stuns multiple targets (AoE splash) for 0.5 seconds. Also, when this card is deployed, Electro Wizard casts level 8 Zap spell on its landing area. Despite its poor HP, the card makes it up for its insane crowd control and damage. With just 4-Elixir cost, this baby will soon dominate the arenas.

Clone Spell - Much like the clone spell in Clash of Clans, this version duplicates any troop(s) within its area of effect. The downside is that, the cloned troops have very poor HP(1 HP) and can easily be taken out with any spells or towers. Additional information that we've gathered is that the spell doesn't clone Golemites and Lava Pups.

So what do you think is the best card that for your deck? How will the new meta changed with the upcoming new cards? Share your ideas in the comments down below!

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