'Doom' Update Available: Adds Deathmatch Mode

 A free upgrade of the game “Doom’ on Xbox One has been announced by Bethesda. This upgrade brought two new modes that every gamer is craving for - Deathmatch and Private Matches. A trailer has been aired to fire up the excitement of every one.

The Deathmatch, according to the Flickering Myth, is free for all. This match would measure the reliability of the player on their own skillset. This would require them to go alone on a battle with no teammates backing them up. In this match, Demon Runes are disabled. This match could form unofficial alliances; but will proceed to killing their chosen alliances in order to be proclaimed as the sole winner.

In Private Matches, “Doom” players were given the ability to design their own game modes. This would allow them to invite their friends and customize every battle they formed by selecting maps and adjusting time and score limits.

With regards to the single player campaign, bug fixes, crashing and animation issues were resolved in this update.
Here are some of the lists of fixes in the update provided by Flickering Myth:

In campaign:
• Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
• Fixed a progression blocking issue when reloading checkpoint in Titan’s Realm while picking up yellow skull in crusher room
• Fixed the Summoner and Pinky models not being visible under the Collectibles menu
• Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
• Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
• Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state
In Snapmap:
• Improved general stability
• Undo/Redo no longer causes memory drops
• Anonymous players now are counted correctly in the map play counts
• AI Path Points now work properly when set to Sprint
• Browser sorting and empty browser are improved
• Weapon switch now has proper key bindings
• Empty Containers can now be picked up

To further discussed the update, the video is provided below:

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