Games

Legend Of Zelda: Breath Of The Wild Creators Share "Tricks" For Balancing Free Roam And Main Story

By Hazel Wright , Feb 17, 2017 05:21 AM EST
In a recent interview, 'Breath of the Wild' creators shares their thoughts on how they kept the game flowing despite its freedom. Asking the fans to discover the "trick". (Photo : Nintendo / Youtube )

'Legend of Zelda: Breath of the Wild' is just weeks away from its release. The newest entry in the franchise is very much known for its amazing free roam world. But as the game is about its story, it can be difficult to keep up with the main story. In an interview with GameInformer, 'Breath of The Wild' creators Shigeru Miyamoto and Eiji Aonuma shares their thoughts on the matter.

There Is A "Secret" To The Problem

Open-world games give a lot of freedom to its players. Everyone can do whatever he or she wants because there's no rush. No sense of urgency to complete a task. And with this freedom, developers are often challenged to find a way to make it work with the story.

Fortunately, producer Eiji Aonuma knows just what to do. In the interview, he said that there is a trick to it. "This idea is something I've had since I started developing games 20-some odd years ago."

Whatever the "trick" is, Aunoma didn't share a lot of words on it. He just continues the interview by saying that he is very much excited for people to find it. Keeping it much for the players to seek out. Aunoma also shares that since 'Breath of The Wild' is set in a free world, it could be possible that players might miss some story moments that they have seen in the trailers.

Miyamoto Clears Up Statements Regarding The Story

In the same Interview, that is also featured by Gamespot, Shigeru Miyamoto also cleared up his past statements about the 'Breath of The Wild' story. In his past interviews, Miyamoto has stated that the story doesn't matter.

"It's not that I think that story is unnecessary, it's misconstrued." He clarifies that when people play a game, the story is there to give meaning to what they're doing. Saying that it is "there to give the big world you're in some substance and meat." Being the protagonist, is, of course, being in line with the story. Miyamoto also states that, if the story is too strict; players can only go a certain way. He continues "There's also times where it takes so much time to set up the story, that you just want to get into the gameplay."

In the end, the two concluded that the game is centered around its players. How much of the story they want to play or not.

The full interview can be seen here. 'Legend of Zelda: Breath of The Wild' will be available worldwide on March 3, 2017.

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