Games

'God of War 4' Update: Gamers Can Play Scenes From Previous Titles; 'Resident Evil 3 & 4' Revealed As Game's Major Influence

By Alvin Elfwine , Jul 14, 2016 05:10 AM EDT
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"God of War 4" was finally confirmed back at this year's Electronic Entertainment Expo (E3) in June. Although Sony has somehow showcased parts of its gameplay, there is still much more to know about the upcoming title. Now, it is believed that it will feature classic stages from previous games in the series.

"God of War 4" will be completely different from its predecessors in all aspects. From its style all the way to its gameplay. Players will experience a brand new kind of excitement. This alone somehow proves that the forthcoming game will be as exciting as the previous ones in the franchise.

Now, Sony is keen on bringing the idea of remaking the old levels using the new "God of War 4" engine. That players, in one way or another, may end up playing sequences and/or scenes from previous installments, according to GamingBolt.

Of course, the studio did not necessarily confirm that it will indeed be happening in "God of War 4," or perhaps not at all. Nonetheless, it should be interesting to note that, at least, they are toying with the idea.

Express, on the other hand, reports that "God of War 4" is heavily inspired by "Resident Evil" titles, particularly the third and fourth installment. Although the soon-to-be-released game has been compared numerous times to Naughty Dog's "The Last of Us," the series' writer and director Cory Barlog said that it is pretty much more about "Resident Evil 3" and "Resident Evil 4."

Barlog, nevertheless, pointed out how awesome it is to be compared to titles such as "The Last of Us." In fact, he iterated how the said game paved the way for "God of War 4" to go beyond its limit. That audiences nowadays are ready and equipped "for more mature stories," ones that challenge people to dig in deeper to acquire the answers.

"God of War 4" will take Kratos, along with son, to a new setting - the Norse mythology, that is.

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