[RETRO GAMING] Do You Remember the GameCube Title Eternal Darkness: Sanity's Requiem?

Psychological horror games as good as Silent Hill 2 are hard to come by, but when one does, it is guaranteed to leave a mark in every gamer's memory.

The goal of every psychological horror game is to make the player feel like they are experiencing an interactive nightmare that they can escape from with extreme difficulty. Mechanics that messes the player's mind up while playing the game make it more difficult than it normally would be. 

Eternal Darkness: Sanity's Requiem is one of those games.

Eternal Darkness: Sanity's Requiem History, Gameplay

Eternal Darkness: Sanity's Requiem is a psychological horror game developed by Silicon Knights and published by Nintendo for the Nintendo Gamecube in June 2002, per the Eternal Darkness Wiki

The game features the story of Alexandra Roivas during her visit to her grandfather's home. There she encountered a book called "The Tome of Eternal Darkness," and reads it, with her going through the experiences of 

twelve playable characters in the past as far back as the early first century.

Eternal Darkness plays similarly to Resident Evil, wherein players control playable characters through a third-person fixed camera to solve puzzles and defeat enemies. Doing so will progress the game's story and ultimately teach more about the game's overarching narrative.

However, the game will not let players do so easily. Unlike Resident Evil games that use its monsters as their way of terrifying the player, Eternal Darkness uses the game's mechanics instead.

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The game is one of the few that shows the effect of the game's blood-curdling situations on a playable character to show how terrified they are. To do so, the game uses "sanity effects" - hallucinations that player characters and the player experience in tandem.

If a character's sanity bar drops too low, according to IGN, the player will see certain changes in the game that could terrify and even disturb them. These include having the character die after going through some doors, having a character's head fall off and levitate on-screen reciting lines from "Hamlet," and even making a fake system error to occur. 

There is a way to increase a player character's sanity, but that, too, has a sanity effect of its own.

Will There Be A Remaster Or A Remake?

The game was lauded by critics and players alike for how terrifying it is, its inventive gameplay, and its attention to detail, per Gamespot and Metacritic. However, the game isn't a financial success.

Despite that, the game became one of the most popular games on the Nintendo Gamecube and became a cult classic. 

The game was memorable enough that players and even game developers want a remake or even just a remaster of Eternal Darkness, to no avail.

According to Game Rant's interview with Nightdive Studios CEO Stephen Kick, Nintendo always gets "gun shy" working with third-party game developers even after Nightdive released the first Nintendo 64 games on its platform.

This statement means that Nintendo is unsure about remaking or remastering the game to the Switch or even the Wii U despite previously patenting the sanity meter concept, presumably for future sequels of the game. Unfortunately, this patent is now expired, allowing other games, such as Amnesia: The Dark Descent, to feature something similar. 

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