Nvidia Boost VR Sales With Fun House Mini Games

Virtual Reality is a relatively new piece of technology. As such, developers are definitely still working out the kinks on the same. There has been plenty of negative press on the same, especially when games are incorporated into the picture.

One such issue is that players have complained about dizzy spells after brief game play. Fortunately, Nvidia seems to have solved this problem with a series of mini-games.

According to Engadget, Nvidia actually had a demo of the games a few months ago, but have just now made the same public. "VR Funhouse," is free and centers on different carnival games that are normally seen at amusement parks. However, the HTC Vive and a powerful computer are needed to play the game. In fact, the game requires the latest graphics technology.

The publication claims that Nvidia suggests using its GeForce GTX1080, but the GTX 980 Ti, Titan X, 1060 or 1070 could work as well. What comes with the "VR Funhouse," however, are Nvidia's well developed technology that makes everything look more real.

From the water to the lighting, Nvidia did not scrimp out on the graphics. Even the science behind the game, particularly the physics side, feels incredibly accurate.

As quoted by Venture Beat, Nvidia's General Manager for Emerging Products, Jason Paul, touched on the importance of accuracy in virtual reality. "If those objects don't interact properly, it breaks the presence, or breaks the experience," he said. Indeed, the whole pretense of virtual reality would break down if it gets too far from what reality would be like. 

Because the company had the foresight to see how important physics would be, the company put a lot of effort into studying the same. After all, Nvidia believes that "It's about simulating an environment in a realistic manner."

More than anything, however, "VR Funhouse" is a means for the company to showcase what it is capable of, and what it can offer the VR community. In itself, it is not a spectacular addition to gaming as a whole.

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