If there's one thing that keep fans playing Skyrim and Fallout 4, even though they are done with the games, it's mods. Modding is very popular in open world FPS and has become an essential add-on ever since. Now that it has crossed over from PC to the PS4, which is quite a good news, there are some sacrifices Bethesda had to make for the mods to be allowed on the console.
A month ago, Bethesda stated that Sony would not allow mod support for Skyrim Special Edition and Fallout 4 on the PS4, leaving the hopes of fans crawling into darkness. A bunch of days later, the decision was somewhat reverted with the announcement stating that mod support plus native 4K rendering will be allowed after all.
When interviewed about what Sony changed their mind, Pete Hines - Bethesda's VP, replied with the core of what will be missing from PlayStation 4 mods moving forward: "You will not be able to upload with external assets with your Playstation 4 mods, but you will be able to use any assets that come with the game, as most mods do..."
What does this mean?
Modders can only work with the assets provided by either DLC or in the game itself, which in a sense would disqualify itself from the term 'modding'. Simply put, you cannot go creative, come up with customized assets, and put them in as PS4 mods so say goodbye to your Randy Savage dragons or Samsung Galaxy Note 7 bomb concepts. As far as the title of this article is concerned, Bethesda and gamers alike are sacrificing 'freedom' to create mod assets to their hearts desire so that mods can be allowed for the PS4.
With these in mind, it is likely that the mods will be quite boring with all the limited choices, not to mention these mods might come at certain costs. To seal the deal with this issue, Hines also added, "Full mod support was not approved. This is what we are able to do."
What do you think about this limitation? Hit us with your comments below. In the meantime, here's an example on how amazing it is to 'freely' mod Skyrim: