As of now, the main focus of the company is to deliver plenty of VR to the fans as part of Facebook's 10-year plan to mainstream the technology. To achieve this, Oculus is doing various strategy which includes slashing the price of its Rift as well as the Oculus touch controller bundle to $598. According to an interview, Oculus co-founder and head of Rift operations Nate Mitchell said that the company would like to offer support for the MacOS devices as well, but the Facebook-owned company is "just not there quite yet."
Oculus Rift Has No Plans To Support Apple Mac
"We do want to do OS X support for Rift, it's not something that's currently on the roadmap for — I can even say — the next six months," Mitchell said. According to Apple Insider, Oculus Rift required a PC with a Core i5-4590 processor or better. As of today's existing competition, a Nvidia GTX 970 or AMD R9 290 video card will do. The Oculus Rift is also compatible with machines running the processor of at least an Intel i3-6100 or AMD FX4350 and a Nvidia GTX 960 or AMD Radeon R9 290 GPU.
The latest hardware from Apple that can be seen in its high-end MacBook Pro with Touch Bar boasts comparable specs. However, Oculus has yet to commit the resources to developing a Mac software suite or any compatible APIs. As what Mitchell said, the firm will continue to review this real challenge and show how much Oculus needs to invest into this space since it does require a lot of time and energy to get it right and deliver a great experience.
Oculus Co-Founder Uses Apple MacBook Pro
According to CNET, Mitchell uses an Apple MacBook Pro as his daily computer. As the co-founder of Oculus, Mitchell said that Mac support is an operating system that is near and dear to his heart but it certainly needs plenty of resources in order to deliver a premium experience. He also said in an interview that Mac is still something that Oculus is looking at. In addition to that, just like the Oculus Rift, HTC’s Vive VR headset also lacks compatibility with Apple's MacOS.