Longtime The Legend of Zelda series producer Eiji Aonuma said that they henceforth continue to use open-world settings in their coming Zelda games. Truly Zelda: Breath of the Wild has set the standard with its refreshing new gameplay not just for the series but the entirety of Nintendo. The console, Nintendo Switch, not only benefited from the game during its early sales but also for the long-term sales.
The expansive open-world setting is clearly Zelda: Breath of the Wild's main selling factor; the ability to do basically everything the player wants Link to do is in itself an attractive concept and it showed in the game's amazing success. It's no surprise that producer Eiji Aonuma teased in a statement the future Zelda games will likely be open-world. "I think that, in the future, open air games will be the standard for Zelda," Aonuma said.
It could take years before all Zelda: Breath of the Wild fans receive a new open-world Zelda game but it does not stop them from anticipating immediately, or at least when they get tired of Zelda: Breath of the Wild. Ditching the old Zelda linear-gameplay formula to the refreshing new open-world players see today made it a video-game phenomenon everyone seemed on board with. Which begs players to answer the question what makes Zelda: Breath of the Wild work?
According to Engadget, the formula of open-world games has been refined over the years but not quite well as Zelda: Breath of the Wild. Nintendo's newest Zelda game dumped most typical open world stuff like chasing the same waypoint and obsessively searching for collectibles, which makes the location itself become secondary, and replaced it with the joy of exploration. The open world mechanics of Zelda: Breath of the Wild basically gave players a different kind of video-game pleasure where the main goal becomes discovery and deriving joy from it.