The Sims' Creators Share Details About Project Rene

This week, Electronic Arts gave The Sims gamers some updates on Project Rene, the upcoming core game in the franchise that was first announced last year.

EA is also revealing information about their upcoming Sims game, Project Rene, as promised, and it has confirmed that multiplayer mode will be a huge part of the experience.

The Director For Project Rene Has Set Expectations For The Game

Project Rene's game director, Grant Rodiek, provided an update on the game, confirming that playtests are already in progress.

He also added that the team intends to conduct more of them in the future to integrate player feedback, Comic Book Gaming writes.

However, Project Rene is still years away, so for now, players just have brief playtests and sporadic releases like this one to look forward to.

Around three minutes into the promotional video, Rodiek mentioned Project Rene and confirmed the rumors of playtests, saying that those kinds of testing had already been taking place.

He began the talk by reassuring everyone that this project is still years away in order to moderate expectations for a schedule for this game.

During the livestream, EA stated that multiplayer will play a significant role in the experience, but not at the price of the single-player gameplay that has made the franchise so popular.

He was eager to emphasize that the new game is "not an MMO," so players could not anticipate Simlish-speaking characters from World of Warcraft.

Instead, EA demonstrated the improved customisation options in the new game, demonstrating how players may change every aspect of a piece of furniture in real time with other players.

For example, in order to design a bedroom or personalize a gallery, people might pop in and leave, according to Rodiek, who emphasized that this is the goal of the team.

"You can have that deep dive, at home, on your PC, play for four hours, change every single thing about a piece of furniture you can imagine. That's the PC experience, the true, rich experience you're used to," Rodiek said.

Read More: EA Promises It "Will Do Better" After the Behind the Sims Summit Featured Just One Black Simmer 

More Information About Project Rene Remain In The Wraps

According to a report by The Verge, it sounds like these features will be in addition to what Sims players might anticipate.

In addition, the developers kept demonstrating one of Project Rene's major improvements, which is its multiplatform compatibility.

Although the PC and mobile versions of the game may not be precisely the same, the goal is for players to be able to switch between them without any noticeable lag.

Rodiek did clarify that gamers will be able to create and customize Sims on the fly, even though much of Project Rene is still under wraps.

"It's very difficult. It's not easy, it's something we have to figure out," he said, according to a report by Polygon

Although Project Rene is still far from becoming operational, its early stages of development are remarkable and ambitious.

That is about all the new information learned from today's broadcast, but, similar to with the upcoming Skate, EA claims it is using a more open production method.

Additionally, the game developer said that it will be steadily disclosing details before the game's release in the near future.

Meanwhile, The Sims 4's base game became free last year, which makes now a terrific time to start playing.

Related Article: EA Unveils 'Next-Gen' Sims Game; Sounds Like a Live-Service One 

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