Valve CEO Calls Vive World's 'Most Expensive' Device, Despite Being 'Marginally Adequate'

In an interview, Gabe Newell, CEO of game developer Valve, goes into detail regarding the shortcomings of Virtual Reality (VR) and said he won't lose any sleep if it will turn out to be a complete failure. The CEO also commented about how the HTC Vive being not only expensive, but is also barely capable of doing a marginally adequate job of delivering a VR experience.

Virtual Reality Headsets' Overblown Expectations Of Market Sales Is Not True?

According to the CEO, some people have gotten attention by going out and saying there will be millions of VR unit sales, which the CEO finds hard to believe. Newell can't somehow point a single piece of content that would cause millions of people to justify changing their home computations. Though indeed people are also transitioning to the new platform, it will take time to eventually get there.

In all honesty, Valve is quite optimistic about VR and believes that it is going to be great. However, for the meantime, the company is happy how things are going and is not really bothered if it will turn out to be a complete failure.

Virtual Reality Is Just Too Pricey (Especially The HTC Vive)

According to a report at CNET, the biggest obstacle that VR headsets face is the price. As for the Vive, the device costs $800 and requires a high-end pc.

Newell thinks that the Vive is the most expensive device on the market and is barely capable of doing a marginally adequate job of delivering a VR experience. So it is up to them (Valve) to figure out all sorts of other problems before even the hardware questions gets answered, much as less about what is going to be the compelling content.

Not A Huge Market

Regarding about the price tags that VR units hold, Newell believes that there is not a huge market for it. According to him, even if all the existing VR units will be sold 80 percent cheaper, there is still not a huge market for it and even a good reason for people to spend 20 hours a day in VR.

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