Last year, Unreal Engine revealed that it had collaborated with Nintendo "to help Unreal Engine 4 developers bring their games to Nintendo Switch." Today, the Unreal Engine 4.15 was released delivering (experimental) Nintendo Switch support to all users. This adds official support for Nintendo's upcoming Switch console. Meanwhile, the Japanese game maker has been working closely with the famous developmental engine for some time now, this patch makes things official, and it means that we should see a number of UE4 games on the Switch soon.
New Features That Developers Will Enjoy
Nintendo's Wii U console is one of the biggest problems with its lack of third-party support, so getting a popular engine like Unreal Engine working well on the next-generation system is a smart move. With the addition of Nintendo Switch support in the new 4.15 update for the Unreal Engine, Epic has also improved more on stability, enhanced developer workflows, and added modifications to runtime performance. According to a source, the new update improves efficiency during development and should lead to a better user experience post-release. One big feature that a number of developers will surely enjoy though, is an improvement to compile times for programmers. Epic claimed that they have been reduced by as much as 50 percent, however, it's not clear yet what effect it may have on programmers. Moving forward, it should be a real benefit to all developers.
Supports For High Dynamic Range Output
Furthermore, the UE 4.15 introduces experimental support for HDR (high dynamic range) output, a new texture streaming system, and support for alternate frame rendering (AFR) in Nvidia SLI configurations. Other new features in UE4.15 are the GPS Data accessibility in Android and iOS, and Playstation VR Aim Controller support. For the controller's concern, the PC UE4 now supports steering wheels, flight sticks, and other non-XInput supported devices as well as Force Feedback Components.