Riot’s League Of Legends Wins $10 Million Lawsuit Against Hackers; Will Blizzard and Valve Follow Through?

Today, Riot has just won against their lawsuit filed against LeagueSharp, a company that provides hacking services for League of Legends community all around the world. The trial ended up with LeagueSharp signing off a staggering $10 Million settlement to Riot and completely seizing its operations. It's apparent that Riot is keen on preserving the integrity of its game, particularly on their renowned MOBA, League of Legends. Is it about time for Valve and Blizzard to follow through and defend their respective titles as well?

CS:GO And Its Hackers

One of the most successful titles of Valve is the popular first-person shooter, CS:GO. But over the years, the game has been plagued with numerous scripters and hackers, which eventually affected the entirety of its community especially for those that aspire to go competitive. One of the factors that affect the growth of its new seeds is the fact that many players constantly cheat within the game - making each match infuriating to many.

Last month, Valve has announced that they're incorporating a highly advance AI to track down these cheats, track down malicious codes and eventually; purge the game from hacks. However, the main drawback about the feature is that, the AI is still on its early stage of development and Valve explicitly stated that the company needs to establish a separate and dedicated server exclusively for the AI in order for it to track all the match data being played at a given time. This takes a lot of time and money, of course.

And so, what better way to purge the game from clandestine acts but to instill fear from the hackers themselves? This is what Riot has proved in today's trial over LeagueSharp. And the company has proven to the world that they'll go through heights just to keep the welfare of its community.

World Of Warcraft And Its Hackers

It's worth noting that last year, Blizzard has issued a cease and desist order to one of the biggest private vanilla servers of World of Warcraft, Nostalrius. The company has taken the initiative to prevent other developers from blatantly building classic servers and polarizing its retail community. However, the move was for naught as months following the order, a new private server, by the name of Elysium has risen from the ashes of Nostalrius.

And so, it brings us to wonder, how exactly can companies protect the integrity of their games? Is suing the alleged hackers the best option they can go? If so, will Blizzard and Valve follow through?

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