Bethesda To Reveal Fallout 4, Skyrim Remastered PS4 Mod Size Limit Soon

Bethesda has finally confirmed the arrival of PS4 mods to Fallout 4 and Skyrim Remastered -- a thing that fans in the console have been hoping for. Nevertheless, there are limits to the feature, something that the studio has revealed alongside the announcement. And now, the video game company is looking to unleash more details about the mods' size limit soon.

As previously reported here at iTech Post, PS4 mods are coming to Fallout 4 and Skyrim Remastered with the inclusion of a 4K support feature. However, it's worth noting that external assets -- unlike before -- won't be part of any of it. Only those that will arrive in the game are allowed and useable.

Also, the aforementioned mods are said to be arriving first in Skyrim Remastered. Fallout 4, on the other hand, remains unknown in terms of release date. Moreover, players can either modify or create this stuff through the so-called Creation Kit tool.

Speaking of limits, among these that will be implemented in Fallout 4 and Skyrim Remastered mods are the file sizes. For players who are looking to get the specifics of how these mods will be worked on in Sony's gaming console, Bethesda announced that they will be sharing such anytime soon, as reported by GamingBolt.

The said revelation was shared by Pete Hines via Twitter. Furthermore, he also refused to comment regarding the implementation of Fallout 4 and Skyrim Remastered mods on PS4 being at par with those in Xbox One and PC. That they already tried it in the past, but was met with a failure. The studio implied that for now, this is the best that they can offer.

Simply put, Fallout 4 and Skyrim Remastered modders will be facing a limited implementation of these features. That in order for such to be a reality, the company has to make the said decision. But of course, that's way better than having none.

What are your thoughts on Fallout 4 and Skyrim Remastered? Are you planning to mod in the future? What do you think about the limitations being implemented in the feature? Let us know what you think at the comment section below.

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