VR Is Currently "Coasting On Novelty"

Chief technology officer, John Carmack recently spoke during the Oculus Connect event about how developers needed to "push beyond the novelty" and how they needed be "harder on themselves" in order for them to create a better product.

In the event, the chief technology officer of the company said that the need of the developers to "be harder" on themselves will help them create and give experiences that are as good as the experiences that these non-VR games give, given the fact the VR's software is not yet as good as what non-VR offers.

"We are coasting on novelty, and the initial wonder of being something people have never seen before," he continued. "But we need to start judging ourselves. Not on a curve, but in an absolute sense. Can you do something in VR that has the same value, or more value, than what these other [non-VR] things have done?" he said according to GamesIndustry.biz

Carmack also pointed out a lot of times how much they needed to improve as well; he talked about improving the UI design and how the voice control is still missing in action, but out of all of that, he focused more on the loading times. Saying that a 30-second wait for the game to load is already too long for the user; this is an issue that the development teams had been struggling about because they have also been trying to reduce the loading time into less than 30 seconds. 

"That's acceptable if you're going to sit down and play for an hour ... but [in VR] initial startup time really is poisonous. An analogy I like to say is, imagine if your phone took 30 seconds to unlock every time you wanted to use it. You'd use it a lot less." he continued. "There are apps that I wanted to play, that I thought looked great, that I stopped playing because they had too long of a load time. I would say 20 seconds should be an absolute limit on load times, and even then I'm pushing people to get it much, much lower."

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