When Ubisoft first launched For Honor, the players' reception was quite remarkable. Lots of fans jumped into the game, trying out the latest title from the titular studio. Apparently, as the day passes by, its popularity started to fade. Or at least, it's when mixed receptions began to surface. And this is indeed what's happening to game now, with its player pool decreasing significantly.
According to MMORPG, the game didn't start quite well on Steam during its very first week of launching. Sure, this might be among the popular betas from the video game company; however, it didn't capture the same momentum other titles did on its official release. As of this writing, its population on the digital distribution platform has greatly reduced.
For Honor went from being massive to only a total of 46,000. This figure is basically the half of its overall numbers on its first week of operation. Following the second week, this number continues to plummet. It has even lowered to a disappointing 15,000 players. And believe it or not, this range is already on a daily basis.
Githyp suggests that one of the main reasons of this great loss can be due to the widespread server issues the game is experiencing. It's worth noting that this has been the very problem with Ubisoft. The studio's servers are just incapable of stabilizing overtime. Want to know which game can be likened to such situation? Well, it's no other than Tom Clancy's The Division. Heck, even the players of this game know it very well.
For Honor, in particular, received multiple reports from players suggesting connection issues. Players suggest that matchmaking queues took almost forever to happen. And worst, they were unable to play at all. Let alone the fact that a global server outage happened, preventing any players from playing the game. And what's saddening about it? This happened when the game was still on its second post-launch weekend.