World of Warcraft: Legendaries’ Drop Rate Changes As You Change Spec Starting Patch 7.2

World of Warcraft: Q&A Legion Patch 2.0 AP, Legendaries With Ion Hazzikostas
Ion Hazzikostas revealed their plans in changing the current bad luck protection system and make the legendaries much more available for all players. Photo : Kildare/Youtube

One of the enduring problems of many casual players in Legion is the availability of legendary items in the game. For the most part, these legendaries provide impeccable output for one's character and thus, becomes inevitably vital especially as one progress towards the end-game. With that being said, Blizzard is now hoping to address this issue by making changes to the current drop rates of class-specific legendaries.
World of Warcraft: Legendaries' Drop Rates To Change In Patch 7.2

Earlier, we reported that Blizzard has started to improve the drop rates of all legendaries across all characters in the game. Blizzard's standpoint with regards to the change is that players must be able to switch to and from a given set of legendaries during specific instances where they're most needed. Ever since the change to the legendary items where most of the least used (situational) legendaries were augmented, Blizzard has been increasing the chances of players acquiring new legendaries subsequently. And now, it appears that the game director himself is trying to take the legendary system much more available to the masses by tweaking the current "bad luck protection" system in the game.

In a podcast, Ion Hazzikostas, World of Warcraft's game director has announced their plans for improving the existing bad luck protection system in the game and make the legendaries much more available for all players. This is made possible by binding the bad luck protection to the spec of the class, rather than the character itself.

Hazzikostas stated that: "the way legendary drop rates and the associated bad luck protection works, we're making that much more class specific vs the current system in place today - where it looks more about how many legendary items per given spec that are available for you to get rather than how many you have." He then continued, "If you have the Scorch Belt, etc., [and then] if you switch to Frost, as far as the [new] system is a concern, you have zero legendaries."

This is undeniably great news for everyone especially for casual players as aside from the increased drop rates from 7.1.5, the rate at which one will obtain another class-specific legendary would be much higher this coming 7.2. For those that didn't know, the bad luck protection is a system currently in place in the game wherein the odds of obtaining a Legendary drop, once you've failed to obtain one from the previous attempts, subsequently increases. For more information regarding the Legendary drop rates and the bad luck protection system, click here.

How Will It Affect All Around Legendaries?

The game director did not explicitly stated how the new system will interact with the "all-around" legendaries but based on the podcast, it somehow implies that for the most part, the class-specific legendaries will be the most to be addressed first.

Meanwhile, the thread from World of Warcraft subreddit has the fans filled with mixed reactions with regards to the upcoming 7.2 changes. Some players reacted that while this news may be positive for many, it does nothing for the "generic" legendaries. Meaning that it still won't make a huge difference for players wanting to find that BiS all-around legendary item that they yearned to have.

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